Staff Officer

From Colonial Marines Wiki

COMMAND
BridgeOfficer.png
Staff Officer
Difficulty: Medium
Supervisors: Executive Officer
Duties: Provide overwatch, assist the commander.
Guides: Leadership ; Marine Law

Overview

Staff Officers (SO) are third in command after the Commander (CO) and Executive Officer (XO). An SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with the ships crew so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.


A good SO will:

  • Know the map.
  • Talk to his or her squad.
  • Communicate and coordinate with command staff as well as the ships crew.
  • Build a good rapport with their Squad Leader.


Staff Officer Area

The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can setup for the round, all of which have the same layout and are in close proximity to the commanders central desk so that relaying orders can be done through local chat.

Object: Highlighted Colour: Description:
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike once a beacon is placed.
  • Fire supply crates to their designated beacon.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
Wall Intercomms.png
Wall Intercomms
Red The wall intercomms unit allows the user to send out messages over the general radio.
CMP II.png
CMP II
Light Blue The CMP II unit is currently just reserved for Rp, though it may hold a function in the future.


The Overwatch Console

Overwatch Console Menu: How to Use it:
OW Assigning yourself as operator.png Click on the dotted line to sign in.
OW Selecting your squad.png
Click on the dotted line to open the squad selection window, then pick a squad to overwatch. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commander.
OW Console Window.png

The Main Interface:

Operator:

  • Named Operator - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
  • Stop Overwatch - By clicking this you resign yourself as that squads operator and effectively log out of the console.

Squad:

  • Message Squad - Sends out a squad wide message.

Squad Leader:

  • Squad Leaders Name - Lets you view what they see through their helmets inbuilt camera.
  • MSG - Directly messages the squad leader.
  • Change Squad Leader - Allows you to change the Squad Leader.

Objectives:

  • Check - Allows you to check the current objective.
  • Set - Allows you to set a objective for the squad.

Dealing with marines:

  • Report a marine for insubordination - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
  • Transfer a marine to another squad - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.

Orbital Control:

  • Supply Drop Control - Allows you to fire any supply crates that have been loaded by the requisitions staff as long as that squad has an active supply beacon placed. Note that you can fire the supply beacon more accurately by using the X (Left/Right and Y (Up/Down) axis.
  • Orbital Bombardment Control - Allows you to fire USS Almayers Orbital Cannons as long as that squad has an active orbital beacon placed. Note that you can fire the supply beacon more accurately by using the X (-1 Left/ +1 Right) and Y (+1 Up/ -1 Down) axis. The max offset that can be given is up to 5.

Squad Monitoring:

  • Squad Monitor - Brings up a separate window housing each member of the squads names, role, vital signs, location, squad leader distance and the ability to check their helmet camera.


Communication

The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).


Quickstart Guide

Change Your Headset!

Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. Your command headset can listen to any squad Alpha (:q) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.


Messaging the Squad

You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.


Objectives

Objective.png
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex".

Supply Beacons and Orbital Beacons

Squad Leaders begin the game with 3 Supply Beacons and 1 Orbital Beacon in their vendor. The beacons are a one-time-use item, but more can be ordered from Requisitions. Supply beacons allow the squad to resupply in the field by airdropping supply crates, and Orbital Beacons enable the Almayers heavy cannons to lock on and fire at the beacons position.


Squad Supply Beacon.pngSupply beaconsSquad Supply Beacon.png

  1. Squad Leader deploys a Supply Beacon, the overwatch Supply Drop Status will then update.
  2. Requisitions Officer moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update
  3. Staff Officer (you) launches the crate
  4. The crate will then be dropped near the beacon, it could even land in walls, so it's best to make sure the squad leader set the beacon in an open area
  • Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
  • 5 minute cooldown between launches

Offsets

The X and Y offsets allow a SO to target a specific location relative to the beacon. +X is east, -X is west, +Y is north, -Y is south, up to 5 tiles. The SO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself.

Offset Graph:

XY.png


Orbital_Beacon.pngOrbital BeaconsOrbital_Beacon.png

Ob blast.png
  1. Squad Leader deploys an OB and gives you the offset
  2. Staff Officer (you) inputs the offset
  3. Staff Officer (you) fires upon the Squad Leader's request
  • Orbital Beacon can penetrate up to underground (but not deep underground) ceilings (examine the floor tile to see the ceiling type).


When triggered, the Almayer will fire its heavy cannons (one of the two) after a short delay and target roughly the position of the beacon. Here is where X and Y offsets are very important -- it's very dangerous in roughly a 6 tile radius (13x13) around the beacon itself, so using X and Y offsets is a good way to ensure your squad doesn't accidentally get annihilated. The Orbital will then have a 35 minute reload roughly.

List of Combat Information Center Electronics

Commander's/XO's Area

  • Communications Console - You don't have access to as a SO, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
  • Crew Monitoring Console - Checks status of any member of the crew.
  • Dropship Console - Allows remote piloting of either of the two Dropships.
  • Lockdown for CiC/Hangar/Armory Blast Doors - Give warning. Be careful locking people on the wrong side.
  • Station Alert Computer - Alerts for problems with fire, atmosphere, and power.
  • Keycard Authentication Device - Allows to change the Security Level to Red. Allowing shipwide evacuation and self-distruct.


Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the commanders order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Move! Increased mobility and chance to dodge projectiles.
Hold! Increased resistance to pain and combat wounds.
Focus! Increased gun accuracy and effective range.


Your Skillset

SO skill set.png

To find out about how the skill system works head over to the skills system page.


Guides