Guide to Medicine

From Colonial Marines Wiki

General Diagnostics

Damage Types

Damage Type: Symptoms: Possible cause: Treatment:
Brute
  • Damaged body parts.
  1. Possibility of bleeding.
  2. Possibility of infection.
  3. Possibility of breaking bones.
  4. Small chance of getting organ damage.
  • Moderate amount of pain
  • Gunfire
  • Melee combat
  • Explosives
  • Depressurization
  • Quickclot
  • Roll of gauze
  • Advanced trauma kit
  • Bicaridine
  • Tricordrazine
  • Cryotube
Burn
  • Burned body parts
  • Huge amount of pain
  • Fire
  • Acid
  • Electrocution
  • Extreme Cold
  • Ointment
  • Advanced burn kit
  • Kelotane
  • Dermaline
  • Tricordrazine
  • Cryotube
Toxins
  • Throwing up once in a while
  • Nausea and dizziness
  • Moderate amount of pain
  • Overdose of medicine
  • Organ damage
  • Digesting things that should not be digested (Poison, Alcohol)
  • Stage 2-3 Infections
  • Cryotubes with no cryomix
  • Dylovene
  • Tricordrazine
  • Peridaxon (if organs are damaged)
  • Cryotube
Suffocation
  • Gasping and/or coughing up blood
  • Passing out
  • Collapsed lung
  • Damaged heart
  • Blood loss
  • Dexalin
  • Dexalin+
  • Inaprovaline
  • Peridaxon (if organs are damaged)
  • Cryotube
Genetic Damage
  • Being unable to use limbs if the damage's too high
  • Lowered overall health
  • Being in a stasis bag
  • Ryetalyn
  • Cryotube
Brain Damage
  • Dropping items out of your hands randomly
  • Massive headache
  • Impaired vision
  • Brute head trauma
  • Tricordrazine overdose
  • Peridaxon
  • Surgery
Eye Damage
  • Blurry vision
  • Blindness
  • Brute head trauma
  • Welding without eye protection
  • Peridaxon
  • Imidazoline
  • Surgery

Medicine

Autoinjectors

Autoinjector Type: What it does: Dosage: Overdose:
Bicaridine.png
Bicaridine
Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage. 10 units 30 units
Tramadol Injector.png
Tramadol
Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. 10 units 30 units
Tricord.png
Tricordrazine
Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute. 15 units 30 units
Dexalin.png
Dexalin+
Instantly heals all respiration damage. Overdose causes toxin damage. 1 units 15 units
Kelotane.png
Kelotane
Heals burn damage. Overdose causes brute and toxin damage. 5 units 30 units
Dylovene.png
Dylovene
Heals toxin damage, and wakes up unconscious people. Overdose causes blindness. 5 units 30 units
Quickclot.png
Quick Clot
Externalizes internal bleeding, make sure to bandage the wound after applying this. Overdose causes quick death due to brute, burn and toxin. 3 units 6 units
Inaprovaline.png
Inaprovaline
Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes the target to instantly fall asleep. 15 units 60 units
Oxycodone.png
Oxycodone
Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage. 5 units 20 units
Anesthetic.png
Anesthetic
Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage. 10 units 15 units

Remember that you can restock your autoinjectors, so don't just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.

Pill BottlesPillBottle.png

Remember that you will need to examine (Shift Click or right click then -> Examine) pills and pill bottles so that you can tell which are which.

Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.

Item: What it does: Overdose:
Tramadol Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. 30 Units
Peridaxon Heals organ damage, helps with brain and eye damage. Not available in standard marine vendors. Overdose causes toxin damage. 10 Units
Dexalin Removes oxygen damage at a moderate rate. Overdose causes toxin damage. 30 Units
Antibiotics Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.

Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacilin won't heal those.

30 Units
Russian Red Removes radiation and causes Brute damage every cycle. 10 Units

First Aid Kits

Item: What it contains: What it looks like:
Basic first aid kit
  • 1 Health analyzer Healthanalyzer.png
  • 3 Rolls of gauze Gauze.png
  • 2 Ointments Ointment.png
  • 1 Syringe case SyringeCase.png
    • Syringe Syringe.png
    • Inaprovaline bottle Inaprovalinebottle.png
    • Spaceacilin bottle Spaceacilinbottle.png

First-aid kit.png

Advanced first aid kit
  • 1 Tricordrazine injector Tricord.png
  • 3 Advanced Trauma Kits Advtraumakit.png
  • 2 Advanced Burn Kits Advburnkit.png
  • Splints Splint.png

Advanced first-aid kit.png

Fire first aid kit
  • 1 Health analyzer Healthanalyzer.png
  • 3 Ointments Ointment.png
  • 2 Kelotane pills (10 units)
  • 1 Syringe Case SyringeCase.png
    • Syringe Syringe.png
    • Kelotane bottle Kelotanebottle.png
    • Spaceacilin bottle Spaceacilinbottle.png

Fire first-aid kit.png

Oxygen deprivation kit
  • 1 Health analyzer Healthanalyzer.png
  • 4 Dexalin pills (15 units)
  • 1 Dexalin+ autoinjector Dexalin.png
  • 1 Syringe Case SyringeCase.png
    • Syringe Syringe.png
    • Inaprovaline bottle Inaprovalinebottle.png
    • Dexalin bottle Dexalinbottle.png

Oxygen deprivation first aid.png

Toxin first aid kit
  • 1 Health analyzer Healthanalyzer.png
  • 1 Syringe (15 units dylovene) Syringe.png
  • 4 Dylovene pills (25 units)
  • 1 Syringe Case SyringeCase.png
    • Syringe Syringe.png
    • 2 Dylovene bottles Dylovenebottle.png

Toxinfirstaid.png

Radiation first aid kit
  • 4 Russian Red pill bottles
  • 2 Dylovene autoinjectors Dylovene.png
  • 2 Bicardine autoinjectors Bicaridine.png

Radiation first-aid kit.png

Equipment

Item: What it does: What it looks like:
Health Analyzer

Basic tool of every single medic - this miraculous item allows you to see the patient's status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won't show you which bones are broken unless it's a limb. Don't leave your home without it.

Healthanalyzer.png
HealthMate HUD When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as 'wanted' with security HUD glasses). MedicHud.png
Gauze

Basic gauze used to stop the bleeding and fix brute trauma.

Gauze.png
Ointment

Basic burn treatment item, also used to stop mild infections.

Ointment.png
Advanced Trauma Kit Used to treat moderate to high brute damage. Also treats mild infections. Advtraumakit.png
Advanced Burn Kit Used to treat moderate to high burn damage. Advburnkit.png
Splints Used to hold that broken/fractured bone of yours in place so you don't die. Splint.png
Hypospray An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into. Hypospray.png
Emergency Defibrillator Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay) Defibrillator.png
Stasis Bag Used to store critically injured patients. StasisBag.png
Body Bag Used to store your recently dead comrades.
  • If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who's inside it.)
BodyBag.png
Syringe Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent. Syringe.png
Syringe Case Used to store syringes and syringe bottles. Contains 3 slots. SyringeCase.png
Roller bed Allows you to transport injured marines and other personnel across the battlefield in a safe manner. (without causing bleeding) RollerBed.png
IV Drip Allows you to inject blood into a patient or extract blood from them to do a blood transfusion. IVdrip.png
Blood bag Holds blood inside of it. Make sure the blood type's compatible with the recipent. BloodPack.png

Medical Contraptions

Cryogenic Chambers Cryo.gif

  • Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.
  • Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether cryoxadone and clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing.
  • For humans optimal cryo temperature is between 2K and 120K, after 170k cryo medicines won't work.
  • Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.

Setting Up Cryo

  1. Make sure the engine is running--ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.
  2. Make sure the oxygen canisters are connected to the cryo tubes. If they aren't (they start out connected), use the nearby Wrench.png on both O2canister.png O2 canisters to secure them.
  3. Take a nearby Beaker.png beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell.
  4. Set the Freezer.gif freezer's Target gas temperature to its lowest amount by clicking on the far-left "-" until the number in the center no longer decreases.
  5. Set the freezer to On.

Sleepers Sleeper.gifConsole.gif

To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.

  • Sleepers are used to administer medication and perform dialysis.
  • The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.
  • Dialysis: Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click 'eject beaker'. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.


Advanced Body Scanner Advbodyscanner.gifAdvbodyscanner console.gif

To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant.

  • The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.
  • Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.

Medical Procedures

Autopsy

  1. Aim for the affected area on the deceased using the Hud-target.png target Zone.
  2. Cut the skin with your Scalpel.png scalpel (the chest may require two cuts).
  3. Use the Autopsy scanner.png autopsy scanner to scan the area.
  4. Repeat scalpel and scan procedure for all affected areas.
  5. Right click the autopsy scanner Autopsy scanner.png to print out autopsy data.

CPR

If you notice a marine or other personnel gasping and on the floor, they may require CPR.

  1. First you'll want to set your intent to help.
  2. Make sure you aren't wearing a mask.
  3. Have an empty hand.
  4. Click on the gasping injured player.
  5. If you start shaking them, they don't have enough oxygen damage to permit the use of CPR.
  6. Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.

Pro tip you can grab them in one hand and do CPR with the other.


Defibrillator Usage Defibrillator.png

  1. Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)Resuscitation LightningBolt Icon.png
  2. Strip armour of the recently deceased.
  3. Scan the deceased with a health analyzer.
  4. Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.
  5. Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)
  6. Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient's condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.


Lost Causes

Don't try to defib any of the following corpses:

  • Husked Bodies.
  • Chestbursted Personnel.
  • Decapitated Bodies.
  • If it says, "Patient is braindead." when you defib them.

Defibrillator Tips

  • If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.
  • Your patients won't get their items back on by themselves the majority of the time. If you can, redress them.
  • Being bumped or switching hands while using a defibrillator will CANCEL its use. Don't let this happen.
  • The only time a defibrillator loses charge is when it's used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.
  • The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.
  • If "Vitals signs are weak" is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you've already applied trauma and burn kits.
  • Alternatively, it means that they've left their body and won't return if the combined damage is now below 200. Examine the corpse and if it says "Soul is departed" then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn't want to be revived.
  • It is possible to revive people that got OD'd on quick-clot. Immediately rush them to the nearest sleeper, either in meddome (LV-624), or medical (Solaris Ridge), otherwise take them to the closest LZ. Now, defib as usual. This will reset their timer so you have more time to work with. Try to defib them every four minutes until you arrive at the nearest sleeper. Now perform a dialysis, apply a lot of medicine after the quickclot has been removed from their system and you should be able to successfully revive them now.


Synthetic Maintenance

  • To revive a dead synthetic use a defib on them.
  • To fix brute damage on a synths body use a welder.
  • To fix burn damage on a synths body use cable coil.


Overdose Treatment

Dialysis

  1. Put your patient into a sleeper. Sleeper.gifConsole.gif
  2. Make sure it has a non-full beaker inside of it.
  3. Select "Start dialysis" option below the injections and wait few moments.
  4. Eject the patient and scan him just to notice his blood's clean.

Keep in mind that dialysis is a process that takes time, the chems won't flush out immediately.

Smoke Purge

  1. Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous
  2. Fill a chemistry container with the chemical of these three you did not add to the injector.
  3. Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.
  4. All chemicals in your patient, beneficial, detrimental or otherwise, will immediately turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).

Blood Transfusions

  • Load a blood pack into an IV and then hook the patient up to it.
  • Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.
  • Iron and nutriment pills can be made to help speed up blood recovery.
  • Eating food also speeds up blood recovery.


Blood Compatibility

Bloodtypes table.jpg


General Tips

  • You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.