Guide to Medicine
From Colonial Marines Wiki
- 1 General Diagnostics
- 2 Medical Contraptions
- 3 Medical Procedures
- 4 General Tips
|Damage Type:||Symptoms:||Possible cause:||Treatment:|
Remember that you can restock your autoinjectors, so don't just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.
Remember that you will need to examine (Shift Click or right click then -> Examine) pills and pill bottles so that you can tell which are which.
Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.
|Item:||What it does:||Overdose:|
|Tramadol||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.||30 Units|
|Peridaxon||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes toxin damage.||15 Units|
|Dexalin||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.||30 Units|
|Antibiotics||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won't heal those.
|Russian Red||Removes radiation and causes Brute damage every cycle.||10 Units|
|Quick Clot||Temporarily halts internal bleeding.||15 Units|
First Aid Kits
|Item:||What it contains:|
Basic first aid kit
Advanced first aid kit
Fire first aid kit
Oxygen deprivation kit
Toxin first aid kit
Radiation first aid kit
- Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.
- Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether cryoxadone and clonexadone work, you won't get very fast results until the cryotube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing.
- For humans optimal cryo temperature is between 2K and 120K, after 170k cryo medicines won't work.
- Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.
- Additionally they prevent blood loss while the patients are inside
Setting Up Cryo
- Make sure the engine is running--ask Engineering. Cryotubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.
- Make sure the oxygen canisters are connected to the cryo tubes. If they aren't (they start out connected), use the nearby on both O2 canisters to secure them.
- Take a nearby beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell.
- Set the freezer's Target gas temperature to its lowest amount by clicking on the far-left "-" until the number in the center no longer decreases.
- Set the freezer to On.
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.
- Sleepers are used to administer medication and perform dialysis.
- The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.
- Dialysis: Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click 'eject beaker'. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant.
- The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.
- Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it's features head here.
- Aim for the affected area on the deceased using the target Zone.
- Cut the skin with your scalpel (the chest may require two cuts).
- Use the autopsy scanner to scan the area.
- Repeat scalpel and scan procedure for all affected areas.
- Right click the autopsy scanner to print out autopsy data.
CPR will keep someone in hard crit (>150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.
- First you'll want to set your intent to help.
- Make sure you aren't wearing a mask.
- Have an empty hand.
- Click on the gasping injured player.
- If you start shaking them, they don't have enough oxygen damage to permit the use of CPR.
- Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.
Pro tip you can grab them in one hand and do CPR with the other.
- Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)
- Strip armour of the recently deceased.
- Scan the deceased with a health analyzer.
- Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.
- Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)
- Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient's condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.
Don't try to defib any of the following corpses:
- Husked Bodies.
- Chestbursted Personnel.
- Decapitated Bodies.
- If it says, "Patient is braindead." when you defib them.
- If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.
- Defibrillator deal 5 heart damage after successful revival, try to keep patient alive after first defibrillation, if you won't evacuate them after treatment.
- Your patients won't get their items back on by themselves the majority of the time. If you can, redress them.
- Being bumped or switching hands while using a defibrillator will CANCEL its use. Don't let this happen.
- The only time a defibrillator loses charge is when it's used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.
- The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.
- If "Vitals signs are weak" is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you've already applied trauma and burn kits.
- Alternatively, it means that they've left their body and won't return if the combined damage is now below 200. Examine the corpse and if it says "Soul is departed" then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn't want to be revived.
- To revive a dead synthetic use a defib on them.
- To fix brute damage on a synths body use a welder.
- To fix burn damage on a synths body use cable coil.
- Put your patient into a sleeper.
- Make sure it has a non-full beaker inside of it.
- Select "Start dialysis" option below the injections and wait few moments.
- Eject the patient and scan him just to notice his blood's clean.
Keep in mind that dialysis is a process that takes time, the chems won't flush out immediately.
- Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous
- Fill a chemistry container with the chemical of these three you did not add to the injector.
- Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.
- All chemicals in your patient, beneficial, detrimental or otherwise, will immediately turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).
- Load a blood pack into an IV and then hook the patient up to it.
- Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.
- Iron and nutriment pills can be made to help speed up blood recovery.
- Eating food also speeds up blood recovery.
- You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.